Exploring the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's accurate to state that fans were agreeably astonished by the excellence of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed various facets of the player's experience.

There was Lucy the vault dweller, striving to do the right thing and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his cult's leadership and creates plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has long since lost any sense of morality out in the contaminated wilderness.

Setting the Stage for Season Two

The debut season's ending revealed crucial details about who helped cause the nuclear war that condemned a group of people in underground vaults for hundreds of years. It also left several enigmas unanswered for the upcoming chapter – and, on this occasion, hopes are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.

“Starting the initial season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We are thrilled with the reception to the show, so now people are coming in with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was somewhat buggy at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much enjoyable to translate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its makers ensured physical models and sets were fabricated, mirroring the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s authentic.”

Indeed, pretty much every element you see on-screen is real, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is developed by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the video games. This common understanding for the lore is apparent in the finished show.

The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This format will create a new weekly discussion, something the creators themselves are looking forward to engage with.

“It delves deeper, it’s more expansive, it’s funnier, it has a lot of surprises,” promises Howard. “I am excited to seeing what people think.”

Brian Lowery
Brian Lowery

Digital strategist and UX designer with over a decade of experience in tech innovation and web development projects across Europe.